League of Legends Masteries


Masteries

Listing 50+ of 50+ Masteries

Mastery Tree Description
Adaptive Armor Defense 1: Gain 4% of your bonus Armor as Magic Resist if you have more bonus Armor than bonus Magic Resist

Gain 4% of your bonus Magic Resist as Armor if you have more bonus Magic Resist than bonus Armor
Alchemist Utility 1: Increases the duration of potions and elixirs by 10%
Arcane Blade Offense 1: Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Arcane Mastery Offense 1: +6 Ability Power
Archmage Offense 1: Increases Ability Power by 2%
2: Increases Ability Power by 3.5%
3: Increases Ability Power by 5%
Assassin Unknown 1: Deal 2% increased damage to champions when no allied champions are nearby
Bandit Utility 1: Grants +3 Gold (+8 Gold on Melee champion) each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
Bandit Unknown 1: Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
Battering Blows Unknown 1: +1.4% Armor Penetration
2: +2.8% Armor Penetration
3: +4.2% Armor Penetration
4: +5.6% Armor Penetration
5: +7% Armor Penetration
Battle Trance Unknown 1: Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
Bladed Armor Defense 1: Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing physical damage equal to 1% of their current Health each second
This does not work against lane minions
Blade Weaving Offense 1: Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
Block Defense 1: Reduces incoming damage from champion basic attacks by 1
2: Reduces incoming damage from champion basic attacks by 2
Bond of Stone Unknown 1: +4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
Bounty Hunter Unknown 1: Deal 1% increased damage for each unique enemy champion you have killed
Brute Force Offense 1: +4 Attack Damage at level 18 (+0.22 Attack Damage per level)
2: +7 Attack Damage at level 18 (+0.39 Attack Damage per level)
3: +10 Attack Damage at level 18 (+0.55 Attack Damage per level)
Butcher Offense 1: Basic attacks and single target spells deal an additional 2 damage to minions and monsters

This does not trigger off of area of effect damage or damage over time effects
Courage of the Colossus Unknown 1: Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
Culinary Master Utility 1: Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
Dangerous Game Unknown 1: Champion kills and assists restore 5% of your missing Health and Mana
Dangerous Game Offense 1: Champion kills and assists restore 5% missing Health and Mana
Deathfire Touch Unknown 1: Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
Devastating Strikes Offense 1: +2% Armor and Magic Penetration
2: +4% Armor and Magic Penetration
3: +6% Armor and Magic Penetration
Double-Edged Sword Offense 1: Melee - Deal an additional 2% damage and receive an additional 1% damage
Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Double Edged Sword Unknown 1: Deal 3% additional damage, take 1.5% additional damage.
Enchanted Armor Defense 1: Increases bonus Armor and Magic Resist by 2.5%
2: Increases bonus Armor and Magic Resist by 5%
3: Increases bonus Armor and Magic Resist by 7.5%
4: Increases bonus Armor and Magic Resist by 10%
Evasive Defense 1: Reduces damage taken by 4% from Area of Effect magic damage
Executioner Offense 1: Increases damage dealt to champions below 20% Health by 5%
2: Increases damage dealt to champions below 35% Health by 5%
3: Increases damage dealt to champions below 50% Health by 5%
Expanded Mind Utility 1: +25 Mana
2: +50 Mana
3: +75 Mana
Explorer Unknown 1: +15 Movement Speed in Brush and River
Expose Weakness Unknown 1: Damaging enemy champions causes them to take 3% more damage from your allies
Expose Weakness Offense 1: Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Fearless Unknown 1: Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
Feast Unknown 1: Killing a unit restores 20 Health (30 second cooldown)
Feast Offense 1: Killing a unit restores 3 Health and 1 Mana
Fervor of Battle Unknown 1: Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
Fleet of Foot Utility 1: +0.5% Movement Speed
2: +1% Movement Speed
3: +1.5% Movement Speed
Frenzy Offense 1: Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Fresh Blood Unknown 1: Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
Fury Unknown 1: +0.8% Attack Speed
2: +1.6% Attack Speed
3: +2.4% Attack Speed
4: +3.2% Attack Speed
5: +4% Attack Speed
Fury Offense 1: +1.25% Attack Speed
2: +2.5% Attack Speed
3: +3.75% Attack Speed
4: +5% Attack Speed
Grasp of the Undying Unknown 1: Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
Greed Utility 1: +0.5 Gold every 10 seconds
2: +1 Gold every 10 seconds
3: +1.5 Gold every 10 seconds
Greenfather's Gift Unknown 1: Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
Hardiness Defense 1: +2 Armor
2: +3.5 Armor
3: +5 Armor
Havoc Offense 1: +3% increased damage
Insight Unknown 1: Reduces the cooldown of Summoner Spells by 15%
Inspiration Utility 1: +10 Experience every 10 seconds while near a higher level allied champion
2: +20 Experience every 10 seconds while near a higher level allied champion
Intelligence Unknown 1: Your Cooldown Reduction cap is increased to 41% and you gain 1% Cooldown Reduction
2: Your Cooldown Reduction cap is increased to 42% and you gain 2% Cooldown Reduction
3: Your Cooldown Reduction cap is increased to 43% and you gain 3% Cooldown Reduction
4: Your Cooldown Reduction cap is increased to 44% and you gain 4% Cooldown Reduction
5: Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
Intelligence Utility 1: +2% Cooldown Reduction and reduces the cooldown of Activated Items by 8%
2: +3.5% Cooldown Reduction and reduces the cooldown of Activated Items by 14%
3: +5% Cooldown Reduction and reduces the cooldown of Activated Items by 20%
Juggernaut Defense 1: +3% Maximum Health
Legendary Guardian Defense 1: +3 Armor and Magic Resist for each nearby enemy champion
Legendary Guardian Unknown 1: +0.6 Armor and Magic Resist for each nearby enemy champion
2: +1.2 Armor and Magic Resist for each nearby enemy champion
3: +1.8 Armor and Magic Resist for each nearby enemy champion
4: +2.4 Armor and Magic Resist for each nearby enemy champion
5: +3 Armor and Magic Resist for each nearby enemy champion
Martial Mastery Offense 1: +4 Attack Damage
Meditation Utility 1: Restore 0.5% of missing Mana every 5 seconds
2: Restore 1.0% of missing Mana every 5 seconds
3: Restore 1.5% of missing Mana every 5 seconds
Meditation Unknown 1: Regenerate 0.25% of your missing Mana every 5 seconds
2: Regenerate 0.5% of your missing Mana every 5 seconds
3: Regenerate 0.75% of your missing Mana every 5 seconds
4: Regenerate 1.0% of your missing Mana every 5 seconds
5: Regenerate 1.25% of your missing Mana every 5 seconds
Mental Force Offense 1: +6 Ability Power at level 18 (+0.33 Ability Power per level)
2: +11 Ability Power at level 18 (+0.61 Ability Power per level)
3: +16 Ability Power at level 18 (+0.89 Ability Power per level)
Merciless Unknown 1: Deal 0.6% increased damage to champions below 40% Health
2: Deal 1.2% increased damage to champions below 40% Health
3: Deal 1.8% increased damage to champions below 40% Health
4: Deal 2.4% increased damage to champions below 40% Health
5: Deal 3% increased damage to champions below 40% Health
Natural Talent Unknown 1: Gain 0.4 + 0.09 per level Attack Damage, and 0.6 + 0.13 per level Ability Power (+2 Attack Damage and 3 Ability Power at level 18)
2: Gain 0.8 + 0.18 per level Attack Damage, and 1.2 + 0.27 per level Ability Power (+4 Attack Damage and 6 Ability Power at level 18)
3: Gain 1.2 + 0.27 per level Attack Damage, and 1.8 + 0.4 per level Ability Power (+6 Attack Damage and 9 Ability Power at level 18)
4: Gain 1.6 + 0.36 per level Attack Damage, and 2.4 + 0.53 per level Ability Power (+8 Attack Damage and 12 Ability Power at level 18)
5: Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
Oppression Defense 1: Reduces damage taken by 2% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Perseverance Defense 1: Regenerates 0.35% of missing Health every 5 seconds
2: Regenerates 0.675% of missing Health every 5 seconds
3: Regenerates 1% of missing Health every 5 seconds
Perseverance Unknown 1: +50% Base Health Regen, increased to +200% when below 25% Health
Phasewalker Utility 1: Reduces the casting time of Recall by 1 second

Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Piercing Thoughts Unknown 1: +1.4% Magic Penetration
2: +2.8% Magic Penetration
3: +4.2% Magic Penetration
4: +5.6% Magic Penetration
5: +7% Magic Penetration
Precision Unknown 1: Gain 1.2 Lethality and 0.3 + 0.05 per level Magic Penetration
2: Gain 2.4 Lethality and 0.6 + 0.10 per level Magic Penetration
3: Gain 3.6 Lethality and 0.9 + 0.15 per level Magic Penetration
4: Gain 4.8 Lethality and 1.2 + 0.20 per level Magic Penetration
5: Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
Recovery Unknown 1: +0.4 Health per 5 seconds
2: +0.8 Health per 5 seconds
3: +1.2 Health per 5 seconds
4: +1.6 Health per 5 seconds
5: +2.0 Health per 5 seconds
Recovery Defense 1: +1 Health per 5 seconds
2: +2 Health per 5 seconds
Reinforced Armor Defense 1: Reduces the total damage taken from critical strikes by 10%
Resistance Defense 1: +2 Magic Resist
2: +3.5 Magic Resist
3: +5 Magic Resist
Runic Affinity Unknown 1: Buffs from neutral monsters last 15% longer
Runic Affinity Utility 1: Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Runic Armor Unknown 1: Shields, healing, regeneration, and lifesteal on you are 1.6% stronger
2: Shields, healing, regeneration, and lifesteal on you are 3.2% stronger
3: Shields, healing, regeneration, and lifesteal on you are 4.8% stronger
4: Shields, healing, regeneration, and lifesteal on you are 6.4% stronger
5: Shields, healing, regeneration, and lifesteal on you are 8% stronger
Savagery Unknown 1: Single target attacks and spells deal 1 bonus damage to minions and monsters
2: Single target attacks and spells deal 2 bonus damage to minions and monsters
3: Single target attacks and spells deal 3 bonus damage to minions and monsters
4: Single target attacks and spells deal 4 bonus damage to minions and monsters
5: Single target attacks and spells deal 5 bonus damage to minions and monsters
Scavenger Utility 1: +1 Gold each time an ally kills a nearby lane minion
Scout Utility 1: Increases the cast range of trinket items by 15%
Second Wind Defense 1: Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
Secret Stash Unknown 1: Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
Siegemaster Unknown 1: Gain 8 Armor and Magic Resistance when near an allied tower
Sorcery Unknown 1: +0.4% increased Ability damage
2: +0.8% increased Ability damage
3: +1.2% increased Ability damage
4: +1.6% increased Ability damage
5: +2.0% increased Ability damage
Sorcery Offense 1: +1.25% Cooldown Reduction
2: +2.5% Cooldown Reduction
3: +3.75% Cooldown Reduction
4: +5% Cooldown Reduction
Spell Weaving Offense 1: Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Stormraider's Surge Unknown 1: Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).
Strength of Spirit Utility 1: +1 Health Regen per 5 seconds for every 300 maximum Mana
Summoner's Insight Utility 1: Reduces the cooldown of Summoner Spells by 4%
2: Reduces the cooldown of Summoner Spells by 7%
3: Reduces the cooldown of Summoner Spells by 10%
Swiftness Unknown 1: +3% Tenacity and Slow Resist
2: +6% Tenacity and Slow Resist
3: +9% Tenacity and Slow Resist
4: +12% Tenacity and Slow Resist
5: +15% Tenacity and Slow Resist
Swiftness Defense 1: Reduces the effectiveness of slows by 7.5%
2: Reduces the effectiveness of slows by 15%
Tenacious Defense 1: Reduces the duration of crowd control effects by 10%
Thunderlord's Decree Unknown 1: Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
Tough Skin Defense 1: Reduces damage taken from neutral monsters by 1

This does not affect lane minions
2: Reduces damage taken from neutral monsters by 2

This does not affect lane minions
Tough Skin Unknown 1: You take 2 less damage from champion and neutral monster basic attacks
Unyielding Unknown 1: +1% Bonus Armor and Magic Resist
2: +2% Bonus Armor and Magic Resist
3: +3% Bonus Armor and Magic Resist
4: +4% Bonus Armor and Magic Resist
5: +5% Bonus Armor and Magic Resist
Unyielding Defense 1: Melee - Reduces all incoming damage from champions by 2
Ranged - Reduces all incoming damage from champions by 1
Vampirism Unknown 1: +0.4% Lifesteal and Spell Vamp
2: +0.8% Lifesteal and Spell Vamp
3: +1.2% Lifesteal and Spell Vamp
4: +1.6% Lifesteal and Spell Vamp
5: +2.0% Lifesteal and Spell Vamp
Vampirism Utility 1: +1% Lifesteal and Spellvamp
2: +2% Lifesteal and Spellvamp
3: +3% Lifesteal and Spellvamp
Veteran's Scars Defense 1: +12 Health
2: +24 Health
3: +36 Health
Veteran's Scars Unknown 1: +10 Health
2: +20 Health
3: +30 Health
4: +40 Health
5: +50 Health
Wanderer Unknown 1: +0.6% Movement Speed out of combat
2: +1.2% Movement Speed out of combat
3: +1.8% Movement Speed out of combat
4: +2.4% Movement Speed out of combat
5: +3% Movement Speed out of combat
Wanderer Utility 1: +20 Movement Speed out of combat
Warlord Offense 1: Increases bonus Attack Damage by 2%
2: Increases Bonus Attack Damage by 3.5%
3: Increases Bonus Attack Damage by 5%
Warlord's Bloodlust Unknown 1: Gain increasingly more Life Steal based on your missing health against champions (up to 15%). Against minions gain 50% benefit (25% for ranged champions).
Wealth Utility 1: +40 Starting Gold
Windspeaker's Blessing Unknown 1: Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
Feedback