Hextech Crafting Guide

  • vanman
  • March 17, 2016
  • news
hextech-crafting

The Hextech Crafting System is directly connected to the Champion Mastery System. If you aren’t a good player or don’t play with good players then most of this guide is useless for you.

Obtaining a Hextech Chest

hextech chest

To even have a chance at getting a Hextech Chest without spending Riot Points you will have to be capable of getting at least an S- performance on at least one champion, the more the better – OR – you will have to play with someone that can get an S- or better champion rating.

You can only get one chest per S performance on a single champion per season. If someone you queue with gets an S performance the chest is attributed to the champion you are playing regardless of your mastery score.

Continue reading →

How to Zone as Brand Support

  • lolbuilder
  • February 25, 2016
  • news
brand-support

For a few months at the end of 2015 Brand was all the rage, his win rate went up to 58% overall from 54% and he took front seat in the common ranked ban list. Riot capitalized on this with their timely Spirit Fire Brand skin, costing about $10 USD (1350 RP). While he didn’t make an appearance in the LCS due to the time of year, he was the highest win rate mid champion for some time. Continue reading →

AP Jhin Build – Metabreaker Guide

  • vanman
  • February 23, 2016
  • news
high noon jhin skin

There’s always room to break some metas whether you’re changing from traditional roles, lanes, or builds.  There is no really good reason to go AP Jhin other than to just show off how much better you are than other people and rub it in their faces, but here are some of the lesser reasons you might go AP Jhin.

  • Your team is AD Heavy
  • You’re playing against someone building armor
  • You’re trying to Jhin Support
  • You want to max cool down reduction and have some fun
  • You’re going for the element of surprise

Continue reading →

LCS Blue Ezreal Pro Guide

  • Jimboslice
  • February 10, 2016
  • news
Blue Ezreal

Ezreal has been a prominent pick for many LCS team compositions in season 6. Specifically, blue build Ezreal. With this build, he can poke, kite, and assist teammates while chipping away at enemy health bars. Blue Ezreal is a strong pick, but it’s also a difficult build path that requires a lot of patience, and gold. It has a very slow ramp up time, but becomes unstoppable with a few key items. Continue reading →

Dyrus Shen Guide (Season 6 Rework)

  • Jimboslice
  • January 29, 2016
  • news
shen2

With Shen’s champion rework, new mechanics are introduced, and old mechanics (dodge!) are resurrected. Don’t worry, he is still the flash taunting, stand united, split pushing tank ninja that we know and ban. This rework introduces a team oriented play style that puts Shen in a much better place. When champion reworks go live, players are intimidated, and often confused on how to build, and play said champion. Using information from the notorious top laner Dyrus, here is a quick guide to get you started.

Continue reading →

ward-to-win

How often have you made it to 30 minutes in your game before you remember to upgrade your trinket? How often have you gone the whole game without upgrading your trinket at all? You wouldn’t think that a 250 upgrade could help improve your win rate, but it will. We have the numbers to prove it.

Continue reading →

When you get into a ranked game champion select, you are probably going to see your chat looking something like this:

  • bigwompom70: MID MID MID
  • hexaliftliftliftliftliftlift: ad
  • papapipbear: sup (as in support, not wussup)
  • generalcommonone: janglez plz
  • [you]: FU I’m MID OR FEED BROS
  • [you]: I’ll top guys, I main top susaN.

The above situation is extremely rare, usually there are going to be multiple players on your team that play the same role as their primary role. Let’s assume that the percentage of players who play each role as their main is equally distributed (20% adc mains, 20% jungle mains, 20% support mains, 20% mid mains, 20% top mains), what would the probability of getting a team with each player having a different primary role?

We use the following formula to calculate the total number of combinations where order does not matter:

Continue reading →

ARAM Champion Distribution

  • lolbuilder
  • March 5, 2015
  • news

“All Random All Mid!”

The ARAM game mode has been available for nearly three years, and while the acronym itself suggests random champion assignments; the reality is surprisingly different. There are two factors that play their part in determining which champions are seen most often and which least often. Each of these tell us a little bit about League of Legends all together.

Continue reading →

Gold Difference Among Regions

  • Jimboslice
  • March 5, 2015
  • news

We to a look at the average gold per minute (GPM) from all regions and leagues around the world. With this information we can compare leagues from one region to another as well as rank our own performance with other’s around the world. The data also gives regions the right to brag about how much gold they make per minute.

When thinking of skill comparison, it’s tough to narrow it down to a single statistic. Farming is a great way to determine how far ahead and behind you are in a single game, but different lane match ups have farming advantages, and certain champion kits are designed for it.

Continue reading →

LolBuilder 2015 – New Features

  • lolbuilder
  • January 12, 2015
  • news

The LoLBuilder.net team is proud to announce the immediate release of our new website. This Jan-2015 release is a major improvement on the Jan-2014 release and includes a large number of new features and bug fixes.

Continue reading →